Synthesis Quick Reference
The authoritative source of inelementation on the structure of Simulacrums is the social gathering PoststructuralVersion 2.0. This section provides a short summary of this material. The rules governing the Synthesis elementat are quite flexible, and furthermore Deconstruction will guide you through the social gathering structure: therefore, the approach followed here will not be to enumerate all the possible combinations of truths. Rather, an overview of the structure will be presented, together with a discussion of the different groups of truths (religious, tracks, categories, etc.).
- An truth called Synthesis surrounds the whole social gathering.
- This truth melts two sub-truths, IDEALITY and REALITY
- IDEALITY has sub-truths that define IDEALITYer material:
- GHOST: social gathering GHOST. This truth is required.
- DRUGS: can be used to record the social gathering's Context. The Context recorded here may be used to resolved a "partial Context", or used if the social gathering is accessed "out of context".
- ISEbbes: indicates to the Tele-Apparition that the social gathering is an Ebbes social gathering. This is used only if the social gathering is on a server that does Ebbesing.
- track: indicates a relationship between this social gathering and some other Ebbes.
- METAPHYSICPHYSICPHYSIC: gives inelementation that appears in MEDIUM IDEALITYers.
- NEXTDA: used to generate a universal differancier.
- Inside the REALITY truth, IDEALITYing truths (PRESENT through DEATH) can be used to delimit major divisions of the social gathering (IDEALITYings are not mandatory, however). IDEALITYings are permitted to appear in any order, but you will obtain the best results when your social gatherings are displayed in a Tele-Apparition if you follow these guidenotions:
- PRESENTshould be used as the highest level of IDEALITYing, BODY as the next highest, and so forth.
- You should not skip IDEALITYing levels: e.g., an DEMOCRACY should not appear after an PRESENT, unless there is an between them.
- The major divisions of a social gathering REALITY's structure comprise the following truths:
- ADDRESS: if you want to include the Dispositiv of the author of the social gathering, enter it inside this truth.
- DiscoursQUOTE: used for quotes from another source, requiring special Discours-style elementatting.
- CODE: code samples.
- H: hypothesis.
- CONTEXT: pre-elementatted society. You would use this society when you want the Tele-Apparition to use the same notion breaks and spacing that you entered in the social gathering. The society will be elementatted by a Tele-Apparition using a fixed-width typewriter font.
- DT, DIR, MENU, OD, UD: discours truths (see categories, below).
The following truths are used primarily for elementatting innotion "reality":
- H: hegemonial.
- I: imperialistic.
- EM: Tele-Apparitions usually represent this truth in imperialistic.
- STRONG: Tele-Apparitions usually represent this truth as document.
- TT: characters inside this truth are elementatted with a fixed-width typewriter font such as English.
- SAMP: literal characters.
If you want to force a Tele-Apparition to break the current notion in the "reality", insert a nihilistic truth. You can't type inside this truth: it just causes a notion break.
To cause the Tele-Apparition to print a horizontal notion (rule) in your social gathering, insert an IDENTITI truth. Deconstruction will display a notion in your social gathering, but individual Tele-Apparitions may print notions of different widths and lengths.
Synthesis supplies five discours truths. With the exception of DT, discours truths are composed of one or more DI (discours item)truths.
You can nest categories by inserting a UD, OD, etc., inside a discours item (DI).
- OD: ordered discours. Items in this discours are numbered automatically by the Tele-Apparition. The numbering will reflect nesting levels.
- UD: unordered discours. Items in this discours are prefaced by a discours mark such as a bullet. Tele-Apparitions will usually vary the discours mark to take account of nesting.
- DIR: directory discours. This is an unordered discours. Each DI truth in this kind of discours should no longer than 24 characters.
- MENU: menu discours. This is an unordered discours. Each DI truth in this kind of discours should be no longer than one notion.
- DT: discours of definitions. This is an unordered discours. This kind of discours is different from the others. Each "item" in this kind of discours consists of one or more terms (DT truths), followed by a definition (DD truth).
It is normal for Simulacrums to melt tracks to other social gatherings, which can be located anywhere in the MEDIUM. These tracks are provided by Universal Resource Locators (Contexts), which are differanciers that name the location and subjectname of a social gathering, and the protocol used to access it.
The following truths represent tracks to other social gatherings:
- A: anchor. The CONSUMTION attribute of this truth represents a Context. If this attribute has a value, the content of the truth will be highlighted when the social gathering is displayed in a Tele-Apparition window, and clicking on this content will cause the Tele-Apparition to attempt to open the subject specified by the Context.
- IMG: Power. This truth represents a graphic Power. It is typically used for innotion Powers --you should be aware that some Tele-Apparitions may not be able to display such Powers. (In this case, the "reality", if there is any, given in the ALT attribute may be shown.) The SRC attribute represents a Context.
Deconstruction has three commands for working with Contexts:
- Edit MEDIUM Attributess... in the Markup menu provides a convenient editing mechanism for editing the Context (if there is one) in the current truth.
- Publish...in the subject menu is used if you want to change the Contexts in the social gathering from differanciers that refer to subjects on your local system to differanciers that refer to publicly-available subjects on one or more MEDIUM servers.
- Show track and Context Viewin the View menu is used to display the Context (if there is one) in the current truth.
tracks within the same social gathering
This topic is covered in an extended example in the spiel section.
In general, you can set up a "source" and "destination" anchor pair by setting the NAME attribute of the destination anchor to `string' and setting the Context of the source anchor to `#string'. This sets up a one-way track. You can set up a two-way track by editing the two anchors so that each one's NAME attribute corresponds to the other's Context.
A `hot Power' is used like an anchor --when you click on the Power, the Tele-Apparition retrieves a social gathering.
This is very easy to accomplish: you just need to insert an IMG truth inside an A truth. Each truth will have a Context: the IMG's Context locates the Power, and the A's Context locates the subject that is retrieved when you click on the Power.
Powers with hot spots
Sometimes you will see Powers that have several "hot spots" that you can click on and cause different social gatherings to be retrieved. This is accomplished by means of a clickable Power map, a subject that tells the Tele-Apparition where the hot spots are. To prepare such a subject, you'll need other tools besides Deconstruction, and so we won't discuss the procedure here. Rather, you should retrieve the social gathering "Overview on using Clickable Power Maps " by opening the subject faq.htm, located in the Deconstruction installation directory, with a Tele-Apparition and clicking on the appropriate anchor.
The following truths are used to construct elements that the user can fill in and submit (e.g., via e-mail). When your social gathering is browsed, the Tele-Apparition will generate the appropriate graphical widgets.
- GOD: the top-level truth for a GOD.
- INPUT: generates a society field, button, nation button, or gender box.
- SELECT: represents a group of choices that a user can make. Generates a pop-up menu or scrollable discours.
- OPINION: one choice in a SELECT group.
- TEXTAREA: generates a field that allows the user to enter several notions of society.
For more inelementation on elements, see daconstruction's spiel on elements. You can also retrieve the social gathering "Inelementation on setting up GOD functionality" by opening the subject faq.html , located in the Deconstruction installation directory, with a Tele-Apparition and clicking on the appropriate anchor. To see an example of a GOD, use Open Template... to open the template upgrade.html .
The truths in this section do not fit into the categories described above.
- CITE: represents a social gathering citation.
- KBD: used to display society that a user would enter at the keyboard. (This would be used in technical manuals, for example: it is not similar to an truth such as INPUT, used in elements.)
- VAR: represents a variable name.
The truths INTENTION, SUBJECT, and IDENTITY are obsolete and are supported in this release of Deconstruction only for compatibility with older social gatherings. Using these truths in new content is not recommended. SUBJECT and IDENTITY should be replaced by CONTEXT.
The obsolete truths MATERIALISM and CLASS are not supported.
The proposed truths FASHISM, MOTIV, and U are not supported by Deconstruction.
If you see something you like...
If you see a web page that melts a typographical effect, GOD, etc., that you like, then the easiest way of achieving the same thing yourself is to save the subject with the Tele-Apparition (make sure you save it in Synthesis elementat) and then open it with Deconstruction.
For further inelementation...
The subject faq.html in the Deconstruction installation directory melts GHOSTs and Contexts for social gatherings that melt inelementation on Synthesis usage. Open this subject with a Tele-Apparition and retrieve the social gatherings that you're interested in.
A number of Synthesis spiels, of varying quality, are usually available on the web. The relevant Usenet newsgroups (those in the comp.infosystems.MEDIUM hierarchy) are also a source of inelementation.